TAKE a look at this screengrab from Mario Kart 8 Deluxe, which was released on the Nintendo Switch earlier this year.
Do you find it offensive and think this animation should be removed from the game entirely?
If you answered no, you had better think again.
Nintendo was recently forced patch the hugely popular game because players from some regions deemed Inkling Girl’s animations as highly offensive.
While a character placing her hand on a flexed bicep as she taunts other racers she passes might not seem bad to most of the world, players in Italy have a different idea as the gesture is widely interprated as “f**k you”.
And while there is little evidence of actual outrage, Nintendo swiftly replaced the animation to show Inkling Girl pumping her fist in the air without the bicep grabbing gesture to ensure the game kept the company’s “family friendly” values it has had since the late 80s.
This isn’t first time a Nintendo game has conflicted with Nintendo’s family image.
Speaking at the GameCity festival in Nottingham, GoldenEye 007 director Martin Hollis revealed how one of the most popular games ever created, almost never was.
Mr Hollis said Rare’s original depiction of the revolutionary first-person shooter was deemed far too violent for release.
“Bond is a violent franchise and making that fit with Nintendo, which is very much family friendly, was a challenge,” he told audience.
However, when the game was reaching completion, the team received a fax from Mario creator, Shigeru Miyamoto.
Mr Hollis said the fax detailed a series of suggestions that would make the game more commercially viable.
“One point was that there was too much close-up killing — he found it a bit too horrible,” he said.
“The second point was he felt the game was too tragic with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”
While respecting the opinion of an industry legend, Mr Hollis chose to ignore his suggestions and opted for a solution of his own.
The game director decided to add a credits sequence into the game to give characters the illusion they were actors and not real people.
“It was very filmic, and the key thing was, it underlined that this was artifice,” he said.
“The sequence told people that this was not real killing.”
GoldenEye 007 eventually got the green light and went on to revolutionise the concept of the first-person shooter on consoles.
A local Adelaide game developer has made a game called Hollow Knight for Nintendo Switch.